![]() The piercing damage is a good idea on paper because it bypass armor, but in practice it is very difficult to make a good build as piercing damage naturally scales out of finesse that's not exactly the best stat for a mage. ![]() In fact this is by far the best option because ALL necro blood spells (like Grasp of the Starved or Blood Storm) work in the same exact way. P.S: For those complaining about "not scaling damage": the damage of the skills scales with Warfare, just like for Necro spells, because the damage is physical. I wanted to do the third play-through simulating a Blood Mage with Necro spells but with this mod it's all another thing and I'm really happy someone did the class (because I'm too lazy nowadays to do it myself). Will report better later when I play with the class in a normal play-through. Very good class, balanced and well done, at least for what I've seen in a quick test. ![]()
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